![]() ![]() Ive deleted everything, reinstalled, restarted computer, changed mod version and changed launcher version to beta. Im trying to install Tekkit Classic and after all the downloads and after it installied minecraft, it says Installing minecraft assets and its stuck at 0%.Index.js:711 Patching net/minecraft/world/biome/BiomeAmbience$GrassColorModifier$ColorModifier 1/1Īpi./cf/mods:1 Failed to load resource: the server responded with a status of 400 ()Įrror: Request failed with status code 400Īt t.exports (file:///E:/Downloads/GDLauncher-win-portable%20(1)/resources/app.asar/build/static/js/10.:2:332249)Īt t.exports (file:///E:/Downloads/GDLauncher-win-portable%20(1)/resources/app.asar/build/static/js/10.:2:534552)Īt XMLHttpRequest.d.onreadystatechange (file:///E:/Downloads/GDLauncher-win-portable%20(1)/resources/app.asar/build/static/js/10.:2:1179899)Īddons-ecs.forgesvc.…6140/file/3358883:1 Failed to load resource: the server responded with a status of 504 ()ĬreateError.js:16 Uncaught (in promise) Error: Request failed with status code 504Īddons-ecs.forgesvc.…1034/file/3390770:1 Failed to load resource: the server responded with a status of 504 ()Ī launcher installing minecraft assets stuck Index.js:711 Patching net/minecraft/tags/ITagCollectionSupplier$2 1/1 Index.js:711 Patching net/minecraft/tags/TagRegistry$OptionalNamedTag 1/1 ![]() Index.js:711 Patching net/minecraft/util/math/shapes/EntitySelectionContext 1/1 Patching net/minecraft/util/math/shapes/EntitySelectionContext$1 1/1 Here's a copy/paste of the last little bit of output on the console ![]() If applicable, add screenshots to help explain your problem. However I suggest error handling should be worked on so if some step fails, the instance creation is aborted or at the least, a slightly more descriptive error message than two status codes that are vague (400 or 504, one indicates an error with the request, the other indicates an error from the server).Īctually, now that I'm looking at the error message again, it's making a request to, which is I assume a Custom API you guys are working on and should be disabled per the changelog, hmm. I can't think of a solution right now, haven't looked through the codebase. I expect the mods to be downloaded and the instance to be created. ![]() When testing to see if I'm getting that bug where installing Forge hangs, I instead now see that when I am creating an instance of ATM6, it hangs at "Downloading Mods 0%" ![]()
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